About us
Omnitale is a small but dedicated two-person team founded by Sebastian Würtz and Jonas André. We first teamed up during our Intermedia Design studies, where we combined our skills in game design, coding, art, and sound to create a variety of projects.
Sebastian brings a strong focus on game and level design, with a deep understanding of how mechanics shape player experience and a passion for storytelling and visual language.
Jonas contributes over five years of experience as a programmer, game designer, and UI designer, having worked on award-winning digital, analog, and hybrid projects.
Our Projects
Prototypes and current Projects
This is just the Beginning
An arcade-style minigame roguelike where you navigate a gauntlet of fast-paced challenges — each inspired by some of the most iconic video game intros.
Sporebound (TBA)
A roguelike deckbuilder where you combine your hand cards to brew magical potions.